It was also given longer ranged torpedoes and a better AA package. Flint, a Tier 7 premium American cruiser, modified from the Atlanta class by removing the wing turrets.It was also buffed by a matchmaking patch that saw it end up never fighting against the higher tiered ships it was intended to fight. It could keep 9 of it's 12 guns aimed at a target even if the ship was angling to prevent damage and it's bow plating was very strong. It's only major weakness is it's awful AA suite. Imperator Nikolai I, an attempt to create a Tier 4 battleship that can fight in Tier 6 matches, which ended up being so overpowered that Wargaming decided that the ship will never be on sale again.Equipped with homing torpedoes and moving at speeds so fast that their counters (ships with depth charges) can barely even hurt them due to their speed being far beyond what is historical (which was a factor of how depth charges were used against submarines IRL, since diesel subs were slow), and finally, requiring teamwork in the hectic and unreliable environment of random battles, there have been multiple calls for their removal. Wargaming has been testing the addition of Submarines to the game, which during this testing make Battleships a sitting duck with no counterplay.Any carrier can be used, since the planes are all basically the same, with two Kongos in the same division. This tactic has a limitation however, in that it doesn't work at Tier 6 because ships that match with a Tier 6 Carrier don't have the long range, and it doesn't work at Tier 10 because the Tier 10 carriers have armoured decks that prevent them getting massively penetrated. It requires a Tier 8 Carrier with fast planes like the Graf Zeppelin in a division with 2 Tier-9 battleships (Most notably the Tier-9 Musashi.) The CV flies to the enemy carrier to spot them, and the two Musashi ships uses their long range guns + spotter plane to shoot and kill the enemy carrier, which can't shoot down the enemy planes quickly enough to stop it getting stomped. At Tier 8 the "899 Division" can obliterate enemy CV's.This has led many clans to outright boycott future Clan Battles seasons until CVs are removed or changed. The issue came to a head when CVs were introduced into Clan Battles, which led many clans to complain that at the highest levels of play, every game turned into massively unfun camp contests due to the ease that carriers could spot enemy ships, thus ruining any ability for either team to make any sort of risky play.Wargaming giving CV's rocket planes is a huge reason for the massive abandonment of the Destroyer class, as the rocket planes can continually harass and kill destroyers who have very little counterplay, and make it nearly impossible to do their job of scouting & point capturing when a CV is stalking them.They break the game for the same reason they did in World War 2, with fast aircraft that can decide when to engage, vs surface battleships that can do nothing but try in vain to shoot down the planes. Even after Wargaming rebuilt the CV element of the game from scratch, replacing the Real Time Strategy model of the player controlling multiple squadrons in a top down map mod to a Third Person perspective where the player controls one squadron directly, it has done absolutely nothing to tamp down the desire from the much larger non-CV portion of the fanbase who want CV's completely removed from the game. Aircraft Carriers in general have been a long hated element of the game for those who just want to fight surface battles between gun warships.Sinop is tier for tier one of the strongest ships in the entire game and a dominant force in the 16th Ranked Season, while Kremlin is at a minimum in the top 3 best non-Carrier ships in the entire game. The two standouts however are the Tier 7 Sinop and Tier 10 Kremlin. The Russian Battleship line is ship after ship of extremely tanky ships with large health pools, good maneuverability, turret traverses and good weaponry.It's generally considered that the Russian tech tree lines don't have a single bad line, unlike say, the Germans, who have a mediocre Destroyer line and a terrible Battleship line.Instead they are removed from sale, the ultimate confirmation that a ship was too powerful to allow to keep being acquired. The game developer, Wargaming, has a policy of not nerfing premium ships after they are released, to avoid causing fights with players who have spent money on those ships. World of Warships has many premium ships that are blatantly superior to the tech tree ships.
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